// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsh ********

// File data
static const char _FragShader_fsh[] = 
	"uniform sampler2D  sTexture;\r\n"
	"\r\n"
	"varying mediump vec2  TexCoord;\r\n"
	"\r\n"
	"const lowp vec3  cBaseColor = vec3(0.2, 1.0, 0.7);\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tgl_FragColor = vec4(cBaseColor * texture2D(sTexture, TexCoord).rgb, 1.0);\r\n"
	"}\r\n"
	"\r\n";

// Register FragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 218);

// ******** End: FragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsc ********

// File data
A32BIT _FragShader_fsc[] = {
0x10fab438,0x89f860f8,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x18030000,0x1000000,0x4000000,0x0,0x8000000,0x2,0x0,0x20000,0x0,0x0,0x38010000,0x55535020,0x20,0x12c,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x3,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x10000,0x800000,0x0,0x1,0x10000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0xffff0000,0xffffffff,0xffff,
0x0,0x40000,0x30000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x70007,0x3060a,0x30003,0x0,0x0,0x40000,0x40004,0x0,0x20001,0x10000,0x0,0x10000,0x20002,0x10000,0x80010002,0x80018001,0x8001,0x0,0x100000,0x70001c49,0x89a21006,0x6,0x5a010000,0x55535020,0x20,0x14e,0x1,0x0,0x0,0x2a4,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x10001,0x0,0x10000,0x3,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,
0x10000,0x800000,0x0,0x1,0x10000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0xffff0000,0xffffffff,0xffff,0x0,0x40000,0x30000,0x2,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x1000a000,0x52883,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0x70000,0x60a0007,0x10001,0x1,0x0,0x0,0x40004,0x4,0x10000,0x2,0x10001,0x0,0x20001,0x2,0x20001,0x80018001,0x80018001,0x0,0x0,0x1c490000,0x10007000,0x689a2,0x8000000,0xcdcc4c3e,0x803f,0x3333333f,0x0,0x0,0x0,0x0,0x803f,
0x54730200,0x75747865,0x6572,0x1031800,0x10000,0x200,0x10001,0x78655400,0x726f6f43,0x64,0x20603,0x100,0x2000001,0x300,0x0,
};

// Register FragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsc("FragShader.fsc", _FragShader_fsc, 824);

// ******** End: FragShader.fsc ********

